Marvel Avengers Partnership was an on-line video game established by unusual productions as well as released by Playboy on March 1, 2012. The structure plot is based upon Marvel Comics personalities and also tales. The history of the game is written by Alex Irvine. The game was available as an Adobe Flash application via the social network Facebook. Marvel: Avengers Alliance was originally introduced as advertising for the movie launched in 2012 by Marvel Studios: the Avengers. It was nominated for finest social game at the G4TV.com Video Clip Game Awards in 2012 and also won. The game was provided for tools with iPhone on June 13, 2013. On September 1, 2016, it was revealed that Disney would certainly shut the game on all its systems (as well as Marvel: Avengers Alliance 2) on September 30, 2016. The game involved an end on September 30, 2016, leaving behind a huge area of players after shutting.
Marvel, you've heard? It's a company; publishes comics. Oh yes, and he dominates the film industry and, some hope, also the video gaming industry. There is a new Avengers game coming out, and with it a new comic connecting these particular iterations familiar Avengers film, starting with Marvel's The Avengers: Iron Man Jim Pub and Paco Diaz. Is it worth your time this comic?
Well for starters, these heroes versions are very familiar. Marvel, of course, exists in a multiverse, which means that there are endless iterations of Iron Man, Captain America, Hulk, Thor and Black Widow. These versions are clearly very inspired by their film counterparts, with imperceptible differences. For all practical purposes, they are the same, but not. From the outset, it is an obstacle to enjoy the story. I have already invested in the movie version of these characters (heroes of Earth-199999) and I love comic versions (Earth-616 course). I also like the animated universe of Earth-8096 drawings and Earth-92131. For I really commit myself to another Tony Stark, I need something. A hook.
Well, the scribe of the comic Jim Pub did his best. I'm a big fan of Jim Pub, who is no stranger to having written the fabulous Avengers Avengers: No Surrender. (He also wrote a ton of good comics D & D, you should check them!) Pub ensures these Avengers are not bland. He makes sure to fit in a ton of fun rhythms to prevent monotony from sinking. This is because history has not really allowed to do much, lest it ruin a plot point that the game might want to use in the future.
Unfortunately, these character beats are pretty much exactly what you would assume. Tony Stark is smart, but insufferably arrogant. Captain America is a real straight shooter and the guy who has to make the tough calls. The sense of humor of Black Widow is Gobi-Desert-dry, and she has no patience for all the BS. You know the team. They fight a team of bad guys after something, but they can be linked to Nick Fury, who is supposed to be a good guy and... you understand. It is a holding pattern of history. It can set up the events of the trailer of the game (the Avengers explode on the Golden Gate Bridge) but not very clearly.
Pub is joined on art by Paco Diaz. I would not qualify to work Diaz house style, but it definitely looks like a lot of books that Marvel published in the early 2000s, when Ultimate was published. This means a realistic style with modern burst of high technology. Military technology is a little closer to that of Call of Duty or Halo Mass Effect. It is large, practical and looks more sophisticated versions of things you might see the army using today. Diaz did a great job in designing new costumes for all characters that match the aesthetics of the book, while being fresh and original.
The only sequence where the problem comes alive is in the first pages. I guess Pub and Diaz were given a list of crappy bad they could use, but these two guys deep run with Marvel and have a good time. The Avengers are fighting the beetle (Abe Jenkins, the original!), Whirlwind, Absorbing Man and Titania. In these pages, the designers go wild and enjoy creating a solid superhero against a punch-em-up super villain. When you hire two pros comics as these guys, this is the kind of quality you expect, and they deliver completely.
But it was the first of a new monthly series of ongoing Avengers, it would default. He did not hook. This seems a bit by the numbers. Brian Michael Bends began his epic The Avengers with a huge break super villain prison. Jonathan Hickman began his career with crazy gods of space trying to create a new Eden on Mars. It starts with the twist that maybe Nick Fury is sometimes tricky things, which is not at all a twist.
Does that make me concern for the video game? Oddly, somehow the opposite! Although I do not know what the last Avengers game will look like, it has been described as a continuous service game — a bit like a monthly comic book. There has never really had a superhero game like that. If it were really and really adapt a story drawn from comics or movies like Civil War (as in Marvel Ultimate Alliance 2) or Infinity Gauntlet (as in Marvel Ultimate Alliance 3), I would be taking a nap. But a monthly game where I can fight deep bad guys in enlambed dramas in progress? It looks like the comics I know, and I like.
I would recommend Marvel's Avengers: Iron Man to unfamiliar players with comics. It is written by pros who know their way around a panel grid. I would not recommend it to people who really want to embark on the comics Avengers ; There are so many good, better, that you could explore. But I'm starting to excite me for the next video game, and in that this comic book number is super successful.
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